© FGI Services 2007
Tutorial 6.

Lighting Your Scene and Using Materials.
For mental ray renderer.
what the bounced light is look
some light on the object. Not
only that but we have the box
being reflected in the
'Domes'....bargain !

As a start this is pretty good,
and we can make it better by
increasing the 'Final Gather'
multiplier, to 2 instead of 1.

If you look at the bottom of the
'Basic' parameters for 'FG' you
will notice the 'Diffuse
Bounces' box....well that
sounds just what we want so
lets make that 1 instead of 0.
'Diffuse Bounces' set to 1,
far......we just need to add the
and maybe tweak it a little.

scene we won't know the
exact effect of the lighting but
then that's half the fun.

and render the scene again......
Page: 19.