© FGI Services 2007
Tutorial 6.
For mental ray renderer.
|
Right lets move this one light then...................er hang on...............where to?
How do we know WHERE to put this light so it reflects off the surface of the Wood? Errrrrrrr I mean
an occasion..........the HighLight tool !!!!!!!!!
So how do we use this 'highlight' tool then, well pretty simple.
Select the light you want to move.....in this case 'mr Area Omni 01'
With the light selected we then select the 'highlight' tool from the toolbar.
Now click and HOLD on the object you wish the light to reflect off...........if you
have your viewport set to 'smooth and highlights' you should see the effect
of the light moving as you drag across the surface of the object.......neat huh?
When it is located to where you want it.....release the mouse button and the
new position is set..............easy.
A bit harsh maybe but it's there
possibilities with this almost
instantly.
obvious that the light is too
bright, it's overpowering the
reflections and not really
showing the texture of the At
this point it should be 'Wood'
material.....or more accurately
the 'Bump' Map which looks like
the 'Wood' grain.
Also the shadow is now
HUGE.......not quite what we to
be made......but to what?
Let's start with the light.............