© FGI Services 2007
Tutorial 6.
Lighting Your Scene and Using Materials.
For mental ray renderer.
If we needed to we could change this slightly by scaling the UVW gizmo but it
seems ok.
The next thing to do is create the other materials for the other parts of the
object. We can calculate how many we need by deciding how many different
materials there are in the object and whether or not we can use the same
material for more than one part.

So, quickly adding up the parts we need, a black painted metal for the tweeter,
something shiny for the domes, the screws, the rubber surround for the
'woofer' and the paper cone. So about 5 then! Lets get to it..........................
Page: 8.