© FGI Services 2007
Tutorial 6.
Lighting Your Scene and Using Materials.
For mental ray renderer.
MaterialLibraries folder, we gain access to the actual
material we want to use....in this case, Mahogany.




In the templates dropdown you can select a template for
the texture, we want a varnished Wood, so this is selected
from the list. The Parameters will change according to
whatever template you choose.

So that's it really for selecting the material. If we apply this
to the 'sphere' we can see how it looks 'out of the box' so
to speak.
Well I'm happy with that as the material I want to use. You can of course choose any material
from the libraries or make your own. We will be doing this for the cone materials.
As an added bonus the lighting doesn't look too bad either, not too bright, not too dark. It
would be at this point that we tweak the light intensity if it were not right but for now this will
do just fine. So next thing to do is apply the material to the actual object..................
Page: 5.