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Tutorial 3.
Applying Images To Transparent Materials. Using VRay renderer.
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VRay glass material settings: (VRayMtl)
The 'Diffuse' colour is black, the 'Reflect' colour is mid-grey (R+G+B=128) and
the 'Refract' colour is white.
I use 1.6 as the IOR for glass. You can change this if you want to.
Fresnel reflections are 'on' and unlinked.
Everything else is default.
I also used a HDRI image for illumination and is the only source of light.
Following in the line of the previous tutorials we would now add a 'Mask' Map to
the 'Diffuse' Map slot, so lets do that and see what happens................
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