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Well thats how we want the image to look alright, it no longer has
transparency.........because the material has no transparent quality.
So what can we deduce from this? Well basically that we need to make the
material transparent in the areas where the image won't be, and opaque in the
areas that the image will be.
From the previous tutorials it should be obvious that this is fairly easy to do with
the right map in the right place......one map for the 'Transparency' Map slot, and
one map for the 'Diffuse' Map slot.......but what should the maps look like?
Well the 'Diffuse' Map will just be the image we want to use. The 'Transparency'
Map should be black where the image is, and white where the background (of
the image) is. Sound familiar? Correct.....we can use the image MASK map!...........
Page: 5.
Tutorial 3.
Applying Images To Transparent Materials. Using mental ray renderer.
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