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Well as you can see, simply adding the image to the 'Diffuse' Map slot doesn't
really work that well, in fact it doesn't work at all.
So why not? Well as we saw before, when the images are applied to a 'non
transparent' material they take on the properties of the that material, eg. if the
material is reflective then the image will be reflective too.
The same happens here, the white colour in the 'Transparency' colour slot
means the material is 100% transparent and becomes clear. The image inherits
this property and so also becomes clear.
So how do we get round that then? If we change the 'transparency' colour to
show the image the material will no longer be clear. If we leave the
'transparency' colour 'as is' the image doesn't render.........hmmm.........catch 22
or what? Lets experiment.......
Page: 2.
Tutorial 3.
Applying Images To Transparent Materials. Using mental ray renderer.
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