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Tutorial 3.
Applying Images To Transparent Materials. Using mental ray renderer.
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mental ray glass material settings: (Raytrace)
The 'Ambient', 'Diffuse', 'Reflect' and 'Luminosity' colour is black, and the
'Transparency' colour is white.
I use 1.6 as the IOR for glass. You can change this if you want to.
Everything else is default.
I also used a HDRI image for illumination and is the only source of light.
Following in the line of the previous tutorials we would now add a 'Mask' Map to
the 'Diffuse' Map slot, so lets do that and see what happens................
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